![]() The asset can then be imported into another DCC package via one of the plugins, where it remains editable. ![]() ![]() Houdini artists can create content within the software, then export it as a Houdini Digital Asset, deciding which of the controls to expose. The Houdini Engine API extracts Houdini’s core technologies into an form that other developers can integrate into their own tools, effectively turning the software into “the world’s most powerful plugin” for other DCC apps. Side Effects first announced Houdini Engine last year, along with its own plugins for Maya and Unity. Putting the power of Houdini inside Cinema 4D The news was announced at this week’s FMX 2014 conference. Maxon is to develop a free plugin to give Cinema 4D users to Side Effects Software’s Houdini Engine, enabling artists to create assets inside Houdini, then import them into Cinema 4D, complete with interactive controls.
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